![]() Since you're managing the ratios, it would be smoother to not have to click on the building you just removed, change your current building selection, click back on the building to add back the one you just replaced etc. just a lot of burnout and generally not liking the core of the game to want to keep working on it. Hitting CtrlZ when placing or replacing or removing a building would be nice. 4G (GAME IS OUT NOW YA DUNGUS) Yesterday at 4:07 PM. Or at least it doesnt know how to react to infinite values like the trainer causes it to do. PERFECT FOR OUR FEBRUARY MONITOR GIVEAWAY, WE ARE. And if I do hit ESC after I've already hit it once, I'd expect the 'are you sure you want to exit' popup close, not reopen. Discussing REQ NGU Industries on CoSMOS Gamehacking Tool message board and forum (page 1). Hitting ESC opens a modal to close the game, I'd expect it to close the current screen and go back to the map view, or at least close the current popup (like the filters popup on the Research tab). Maybe that's what the Gains n Loss is for. It would be nice to be able to hover over the factory tiles on the left and see the actual buildings highlighted on the right, so I can get a sense for how many I have. Work orders also scale with your production. Ive been had NGU Idle open for like 24 hours if that, was curious what peoples thoughts are, should I stick with that game or play this one Thanks. Each size requires a different number of materials and gives a proportionate reward in Badly-Drawn Star Men (BDSM). So I just started NGU Idle, I heard about some NGU Idle game on a podcast and I think they must have been talking about Industries. Having the Research button glow when you've got an unlockable research would be nice, and save you having to go back and forth checking on it. Here you can take on a quest to produce 1-6 materials of varying amounts. The buttons below Research don't appear to have tooltips. Right-click to buy all research would be nice, sorta like Perks and Quirks ![]() It's only been a few minutes but this is real neat.
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